Traits
Branchmarks (Rare)
Branchmarks are branchlike markings that effect the face, making symmetrical branch like patterns spread out from a central trunk on the nose or muzzle. The branches may extend into the fluffy areas where they touch, and on to the ears.
Edge: Hard
Constellation (Mythic)
Constellation appears as its namesake, and appears etched into the creature's hide. In normal light, it appears faint, but glows brightly in dimmer environments.
Constellation has a hard edge but also glows faintly.
Midas (Mythic)
Midas changes a part of the creature to metallic gold. It may be a body part, like the ears, eyes, claws, limbs, or all or part of the fluffy, etc.. It may alternatively change another marking to be metallic gold.
Midas has a hard edge, unless it is applied to a marking with a soft edge.
Aurora (Aetherial)
Aurora adds soft, colorful markings inspired by the celestial phenomena of the same name. These may appear anywhere on the creature, and may restrict to just the fluffy or other areas. Aurora's colors are not restricted to the creature's palette, but they should be colors that typically appear in auroras, such as greens, pinks, purples and blues.
Aurora is a soft marking, but may have some hard edges as well as long as it is still in the spirit of auroras.
Flametail (Fire)
The animal has a tail that is made of fire. At least the tip should be fire, and this may be realistic or stylized.
Optional: Other parts of the tsukimi’s fluffy areas may have small patches of flame. Boney areas may be affected somehow, appearing molten, charred, or otherwise fire related or affected.
Tentacles (Life)
The tsukimi has tentacles sprouting from anywhere on the body.
Optional: The ends of limbs may explode into a mass of tentacles. The tail or horns may become tentacles.
Kindling (Fire)
The Tsukimi’s bioluminescent areas appear to be small flames.
Optional: Flames may gather around the claws and horns also. The tsukimi can breath fire and flame may be spilling from her mouth.
Unburnt (Fire)
The animal has metallic scales or fur that are resistant to fire and glow brilliantly, especially when exposed to fire. The scales my cover the entire body, or appear in patches over the tsukimi.
Firefly (Fire)
Creates unique glowing markings on the creature; and/or causes one or more other markings on the creature to have a soft glow.
Hydrosthetic (Water)
The tsukimi is one with a large mass of water, which it can control telepathically and even incorporate into part of its body. A mass of living water may replace any part of the tsukimi, up to ⅓ of it’s body, for example, it could replace a leg, the fluffy parts, the horns, etc.
Optional: Extra orbs of water may float around the Tsukimi or wrap around it’s body.
Mermaid (Water)
The tsukimi has fins, gills or other adaptations that allow it to thrive underwater.
Optional: Parts of the tsukimi may appear slick and shiny, or as if wet or dripping water. The tsukimi's tail may become a fin or mermaid-like appendage.
Mucoid (Water)
The tsukimi secretes a thick, viscous substance that may ooze from anywhere on its body and pool on the ground beneath it. This substance renders the tsukimi immune to toxins, and has healing properties. It may be any color, translucent or opaque.
Multiplier (Life)
The creature has up to 3 sets of additional mouths, eyes, ears or horns that may appear anywhere on the body. (Not to be confused with dicephalic or triphelic, which create extra heads)
Dicephalic - Different (Life)
Causes the creature to have an extra head next to the original one. This head may have any features of the original head's rarity or lower (faceplate, horns, and ears).
Centipede (Life)
The animal has up to 2 additional sets of limbs that may appear anywhere on the body (4 total limbs).
Multitail (Life)
The animal may have up to 3 extra tails beyond what is normally allowed for that creature.
For example: Kitsumi gain an additional tail per level, up to 10 total tails. This trait would let a level 10 kitsumi have 13 tails, or a Tsukimi have 4 total tails.