Traits
Glitter (Cosmic)
The creature is surrounded and/or followed by a trail of sparkling, star like glitter.
Clockwork (Cosmic)
Creates gears, springs and other clockwork components on the creature's body. There may be neatly cut-away or transparent areas showing a clockwork interior within. May also show clock faces, pendulums or other clockwork elements not mentioned here.
Flow (Water)
The fluffy and or tail area turns into a flowing stream of water, like a river or waterfall. This stream of water may snake into the air, fall to the ground, dissipate into mist, etc. May contain small fish.
Golem (Earth)
Parts of the creature appear to be made of mud or stone. May have glowing areas between the joints or parts of stone. The material may be more rough and natural, or polished and sculpted.
Dicephalic - Identical (Life)
Gives the creature two heads, both of them with identical traits.
Wind-Up Toy (Seasonal)
Gives the creature a key-like mechanism on their back, similar to what is found on an old-fashioned wind-up toy. Optionally, may add other common outward features of these toys, such as bright colors or patterns not found it the palette or a shiny plastic exterior.
Snow Globe (Seasonal)
Changes part of the creatures body to transparent, or to glass, with a small scene or simply falling snow inside. The transparent part may be simple and just be a transparent cutout of the body, or could have a shiny glass texture and noticeably rounded exterior.
Slinky (Seasonal)
Changes a segment of the creatures body into a slinky, or connects two parts of the body with a slinky. May use any colors or textures. Could affect any part of the creature, including horns etc. Can be multiple slinkies if desired.
Starfall Festival Enchantment
Giftwrap (Seasonal)
Giftwrap adds a pattern, simple or complex, to the creature, which may contain unnatural repeating patterns, similar to what could be found on wrapping paper. This marking may use any colors outside the palette and may apply to any part of the creature. May include 1 large ribbon or bow or other gift-type accessory. May alternatively make the creature appear to be giftwrapped.
Faerie Lights (Seasonal)
Faerie Lights adds string lights to the creature. The "strings" may be more opaque or metallic, and may be semi-transparent. The lights may be woven into long hair or tails, or wrapped around limbs. The lights may trail behind the creature, or may float around the creature in a shape or randomly, as long as they are connected by the string. The strings may be colorful or a single color and can glow brightly.
Starfall Festival Enchantment
Feathering (Air)
Feathering adds extra fur or feathers around the legs, belly, chest, rump, or top of the creatures head.
Fur: Some examples of feathering on fur would include the extra hair on the ends of the legs of certain dogs or horses. This fur can be extra long and cover the paws or hooves. This could also include features like extra fluffiness around the neck/chest area or flowing from the creature's haunches.
Feathers: Examples of feathering in feathers could be the specialized feather's found in birds like Wilson's bird of paradise, the greater racket-tailed drongo, or the superb lyrebird. It could also include something like the feather crest on the top of a cockatoo's head.
Candelabra (Seasonal)
Candelabra causes candles to grow from the creature, directly from their body parts, or may make candels hover in the air around them. The candles may have glowing flames of any color.
Obtained: Halloween Event 2023
Magiluminesce (Earth)
Adds small lines of brightly glowing magiluminescent spots to the creature, often following contours of the body. These spots are either uniform in size or increase/decrease in size in a predictable way.
Spikes (Earth)
Adds spikes anywhere on the creatures body. At a minimum there should be 4-5 spikes, at a maximum the creature could become porcupine-like.
Evergreen (Seasonal)
Evergreen is an enchantment that adds evergreen boughs and branches, or even whole trees to the creature. The evergreen elements may take the for of wreaths, garlands, or anything. May leave a trail of pineneedles. May display other natural evergreen features, such as pinecones, other seeds, berry, or even nests.
Mutarcanum (Life)
Mutarcanum is a potent magical enchantment that infuses the creatures of Ember with the ability to undergo transmorphic adaptation. This enchantment is deeply rooted in the ancient arcane energies that flow through Ember, allowing for selective and controlled mutations of physical attributes.
Mutarcanum effects one part of the body, and may be symmetrical or asymmetrical. For example, it could effect both front limbs, or just one. The affected body part mutates into an altered shape, which could range from faerie wings with intricate and irregular shapes, to a bulging, monster-like limb, or even a horn that is twisted differently. The new form retains the essence of the original feature but is enhanced, twisted or somehow irregular in appearance.
Stained Glass (Seasonal)
Adds a stained glass effect to part of the creature, like the horns or wings.
Bone Lord (Life)
Bone Lord causes extra bones to manifest around the creature. These can protrude directly from the body or be suspended around the creature in some way. Not to be confused with minor or major skeleton, which exposes the base skeleton, bone lord adds additional bones outside of the regular skeleton.