Traits

Spikes (Earth)

Category: Enchantments

Adds spikes anywhere on the creatures body. At a minimum there should be 4-5 spikes, at a maximum the creature could become porcupine-like.

Evergreen (Seasonal)

Category: Enchantments

Evergreen is an enchantment that adds evergreen boughs and branches, or even whole trees to the creature. The evergreen elements may take the for of wreaths, garlands, or anything. May leave a trail of pineneedles. May display other natural evergreen features, such as pinecones, other seeds, berry, or even nests.

Mutarcanum (Life)

Category: Enchantments

Mutarcanum is a potent magical enchantment that infuses the creatures of Ember with the ability to undergo transmorphic adaptation. This enchantment is deeply rooted in the ancient arcane energies that flow through Ember, allowing for selective and controlled mutations of physical attributes.

Mutarcanum effects one part of the body, and may be symmetrical or asymmetrical. For example, it could effect both front limbs, or just one. The affected body part mutates into an altered shape, which could range from faerie wings with intricate and irregular shapes, to a bulging, monster-like limb, or even a horn that is twisted differently. The new form retains the essence of the original feature but is enhanced, twisted or somehow irregular in appearance.

Stained Glass (Seasonal)

Category: Enchantments

Adds a stained glass effect to part of the creature, like the horns or wings.

Bone Lord (Life)

Category: Enchantments

Bone Lord causes extra bones to manifest around the creature. These can protrude directly from the body or be suspended around the creature in some way. Not to be confused with minor or major skeleton, which exposes the base skeleton, bone lord adds additional bones outside of the regular skeleton.

Third Eye (Life)

Category: Enchantments

Adds one additional eye to the creature.

Beaked (Air)

Category: Enchantments

The beaked enchantment transforms the muzzle/mouth/nose area of the creature to be a beak, bill or rostrum. This could resemble any real species or be something newly invented.

Soundscape (Air)

Category: Enchantments

The tsukimi’s horns, or perhaps another body part, is transformed into a vector for music. Music the tsukimi creates is visible as glowing, undulating waves, notes, and other effects that create a colorful aura around the tsukimi.

Optional: It’s ears may be larger than others. It may have other adaptations that allow it to manipulate, capture or create sound or music.

Tentacles (Life)

Category: Enchantments

The tsukimi has tentacles sprouting from anywhere on the body.

Optional: The ends of limbs may explode into a mass of tentacles. The tail or horns may become tentacles.

Kindling (Fire)

Category: Enchantments

The Tsukimi’s bioluminescent areas appear to be small flames.

Optional: Flames may gather around the claws and horns also. The tsukimi can breath fire and flame may be spilling from her mouth.

Unburnt (Fire)

Category: Enchantments

The animal has metallic scales or fur that are resistant to fire and glow brilliantly, especially when exposed to fire. The scales my cover the entire body, or appear in patches over the tsukimi.

Firefly (Fire)

Category: Enchantments

Creates unique glowing markings on the creature; and/or causes one or more other markings on the creature to have a soft glow. 

Hydrosthetic (Water)

Category: Enchantments

The tsukimi is one with a large mass of water, which it can control telepathically and even incorporate into part of its body. A mass of living water may replace any part of the tsukimi, up to ⅓ of it’s body, for example, it could replace a leg, the fluffy parts, the horns, etc.

Optional: Extra orbs of water may float around the Tsukimi or wrap around it’s body.

Mermaid (Water)

Category: Enchantments

The tsukimi has fins, gills or other adaptations that allow it to thrive underwater.

Optional: Parts of the tsukimi may appear slick and shiny, or as if wet or dripping water. The tsukimi's tail may become a fin or mermaid-like appendage.

Mucoid (Water)

Category: Enchantments

The tsukimi secretes a thick, viscous substance that may ooze from anywhere on its body and pool on the ground beneath it. This substance renders the tsukimi immune to toxins, and has healing properties. It may be any color, translucent or opaque.

Multiplier (Life)

Category: Enchantments

The creature has up to 3 sets of additional mouths, eyes, ears or horns that may appear anywhere on the body. (Not to be confused with dicephalic or triphelic, which create extra heads)

Dicephalic - Different (Life)

Category: Enchantments

Causes the creature to have an extra head next to the original one. This head may have any features of the original head's rarity or lower (faceplate, horns, and ears). 

Centipede (Life)

Category: Enchantments

The animal has up to 2 additional sets of limbs that may appear anywhere on the body (4 total limbs).

Multitail (Life)

Category: Enchantments

The animal may have up to 3 extra tails beyond what is normally allowed for that creature.

For example: Kitsumi gain an additional tail per level, up to 10 total tails. This trait would let a level 10 kitsumi have 13 tails, or a Tsukimi have 4 total tails.

Nimbus (Air)

Category: Enchantments

The tsukimi is surrounded by mist, fog, clouds, rain, lightning or other weather phenomenon.

53 results found.